using System;
using UnityEngine;

[Serializable]
public class global_settings_class
{
	public bool undo;

	public bool positionSeed;

	public color_settings_class color;

	public bool color_scheme_display;

	public bool color_scheme;

	public bool toggle_text_no;

	public bool toggle_text_short;

	public bool toggle_text_long;

	public bool tooltip_text_no;

	public bool tooltip_text_short;

	public bool tooltip_text_long;

	public bool mac_mode;

	public int tooltip_mode;

	public WWW myExt;

	public WWW myExt2;

	public WWW myExt3;

	public WWW myExt4;

	public bool restrict_resolutions;

	public bool load_terrain_data;

	public bool rtp;

	public bool video_help;

	public bool view_only_output;

	public float save_global_timer;

	public WWW download;

	public int downloading;

	public bool download_foldout;

	public bool download_display;

	public WWW download2;

	public int downloading2;

	public bool download_foldout2;

	public bool download_display2;

	public WWW wc_contents;

	public int wc_loading;

	public float old_version;

	public float new_version;

	public bool update_display;

	public bool update_display2;

	public bool update_version;

	public bool update_version2;

	public string[] update;

	public float time_out;

	public bool button_export;

	public bool button_measure;

	public bool button_capture;

	public bool button_tools;

	public bool button_tiles;

	public bool button_node;

	public bool button_world;

	public bool example_display;

	public int example_resolution;

	public Vector2 exampleTerrainTiles;

	public int example_terrain;

	public int example_terrain_old1;

	public bool example_tree_active;

	public bool example_grass_active;

	public bool example_object_active;

	public int example_buttons;

	public global_settings_class()
	{
		positionSeed = true;
		color = new color_settings_class();
		color_scheme = true;
		toggle_text_short = true;
		tooltip_text_long = true;
		tooltip_mode = 2;
		restrict_resolutions = true;
		video_help = true;
		view_only_output = true;
		save_global_timer = 5f;
		download_foldout = true;
		download_display = true;
		download_foldout2 = true;
		download_display2 = true;
		update = new string[5]
		{
			"Don't check",
			"Notify",
			"Download and notify",
			"Download,import and notify",
			"Download and import automatically"
		};
		button_export = true;
		button_measure = true;
		button_capture = true;
		button_tools = true;
		button_tiles = true;
		button_node = true;
		button_world = true;
		example_display = true;
		example_resolution = 3;
		exampleTerrainTiles = new Vector2(2f, 2f);
		example_terrain_old1 = -1;
		example_tree_active = true;
		example_grass_active = true;
		example_object_active = true;
		example_buttons = 1;
	}
}
